Some of the groups I’ll create for my main groups screen are All of a
truss (for each fixture type), and widely used groups such as band lights,
and set lights. I usually approach this groups screen with whole sections
of fixtures in mind. I’ll also reserve some space on this section for
later on in the programming session when the designer starts finding
interesting combinations of fixtures to use on specific areas. It’s
vital that you keep your perception very sharp when it comes to the
designers frequent use of certain selections of fixtures. If the designer
finds an interesting combination of fixtures, record that as a group on
your main group screen. This way you are able to keep up when frequently
asked to make changes to this new selection.
The next type of group screen I use is a screen that further breaks
down a specific type of light into more detailed, less used groups. If you
take a look at figure 3, you’ll see how I’ve done this.
Figure 3

As you can see, I’ll still retain some all groups so I can quickly
select them while in my more specific groups screen. I’ll also make
single fixture groups and lay them out in a manner that will
topographically resemble the rig. This helps me to pick out individual
fixtures quickly when the designer requests them.
One of the very useful types of groups I create would include 4 random
selections of your rig, each with different fixtures in them. These groups
are used together to create random color, strobe, movement, and iris
chases. I’ll also use them to offset timing from each other in cues and
FX. This enables me to create some very complex looking randomly displaced
fly-ins/outs on the fly and with ease. To create random groups, I’ll
count how many fixtures exist in the rig and divide that number by 4 (for
4 groups). If I have 16 fixtures this would yield 4 fixtures per group (4
groups). I’ll then scratch down a little plot of the lights that I’m
working with as illustrated in figure 4a. I’ll also draw a chart for me
to use to construct my groups (Figure 4b).

I’ll then pick 4 fixture at a time, crossing them out of the plot and
adding them to each column of my chart until I’ve crossed out all of my
fixtures in the plot. I pay very close attention to how random these
groups would be if measured against each other. I’ll stay away from
symmetry or fixtures right next to each other in adjacent groups. This is
just one of the many techniques I use to create groups.
When you first look at the plot, it’s important that you understand
what the designer’s intent is for each lighting position. This will
greatly aid in how you approach building your groups for that system. It’s
easy to go a little overboard when building your groups, which can cause
clutter consequently inhibiting your speed. Don’t worry about it, it’s
not the end of the world if you need to create a more specific group in
the future than originally anticipate. You can build it right there on the
fly if you need. Just try to have a good amount of some of the more
sensible and widely used groups. With time you’ll get more of a grasp of
how many and what types of groups you should start off with.
If you have access to a console before hand, building groups is one of
the many things you can program without having the system there. Jump on
any opportunity to build things before hand so you can spent more time on
focusing and building cues and effects.
Positions
Your position palette is a place where you can store pan and tilt
information for quick access while programming your looks. Position
palettes or preset focuses are one of the more delicate operations of
palette building. A lot of strategy and consideration should be used
during the building of your focuses. While used for quick access there is
also another side focuses that should be considered while building them. A
change made to a focus will also change all of the cues that used that
focus. This is such a valuable tool to have because it allows you to
update your whole show’s focus from venue to venue just by changing the
preset focuses. This is especially useful for touring shows where the
venue and the hang are usually different from day to day. The trick is to
build preset focuses that can be used in many contexts with each other so
they can be re-used without making your show look too static. You don’t
want to build too many focuses or the integrity of your show’s focus
will suffer from venue to venue due to lack of focusing time. On the other
side of the coin you also don’t want to build too few focuses causing
you to stop and make a focus each time the designer asks for one.
In most cases you should try to reference all of your cues to preset
focuses, time providing. You should also maintain a high degree of
organization while doing this. If things get out of hand and your focuses
don’t get labeled and are strewn all over the place, take the time when
you get a break to re-organize them.
In figure 5 you can see some of the focuses I built on Cher.
Notice the way they are organized into there own rows illustrated on the
right. I’ll start with some point focuses such as down center SR &
SL, lifts and each row will encompass a different class of focuses such as
washes, scenic elements, and aerial, fly-out focuses. Eventually I’ll
use combinations of these focuses to quickly produce the overall focus of
a look.
Figure 5

There are a couple of basic focuses you should always have. They would
include a down center focus, where all the lights in your rig are focused
on a down center mark. A mid center focus, an up center focus, a center
wide tight wash, a full stage wash, an apron wash, cycs and set washes,
and a high out as well as some aerial focuses. This would be a good start,
from there it would be wise to focus some fixtures on obvious acting areas
such as lifts, platforms, and any auxiliary stages. If there is a band
build some band specials then build a full band wash using those specials.
If you have the time, build a couple of different types of each wash.
For example, a full stage straight down wash and a full stage crossed
wash. This will give you somewhere to go when you need to make a change.
One focus that’s good to have up your sleeve is a random focus. You
might want to create a couple of versions of this focus i.e. random stage,
random house, random house and stage, etc… Figure 6 is a random
and stage focus. Whenever you’ve been building a lot of symmetrical
looks, a random one is a nice departure from the norm and you’ll find
that in the wee hours of the morning after programming all night, this
focus can spark a new creative perspective on behalf of the designer. Pop
it in every once in a while (not all the time) for
maximum effect.
Figure 6

Again, it’s imperative that you understand the intent the designer
had when they specified each lighting position. Are there any special
lighting positions that would merit the creation of a special focus? Are
there any frequently used acting areas that you may be unaware of? These
are the kinds of questions that you should be asking your lighting
designer.
You don’t always need to include every fixture in every focus. If you
do this then it will increase the time it takes to update your show when
moved. When you are programming a touring show it can take a great deal of
discipline not to go overboard on focuses. You should always be aware of
the fact that you’re only going to get a couple of hours to focus this
show and every time you add a new position you’re adding to your daily
focusing time. When you start to reach the maximum threshold of too many
focuses, you should delicately remind the designer when he or she wants to
add a couple more variations to a focus that she’s goin to blow captain
if I giver any more! You are the Scotty of this Enterprise and it’s your
duty to make Kirk aware of any maximum thresholds your system may be
reaching. Instead, offer an alternative focus to the original idea. Try
different combinations of already exiting focuses to achieve the desired
one. You’ll find that many times you’ll be able to create a desired
non-existing focus out of 2 already existing focuses.
If your show is a permanent installation and if you have a good amount
of setup time then by all means, spend more time in building a generous,
well organized position palette. Since the show doesn’t have to be
updated everyday you can benefit by having a large position palette. You
should still exercise a certain degree of conservation. You’ll find that
with a little craftiness, you won’t need a ton of focuses.
Colors
Before building your color palette, quickly review the color
capabilities of your fixtures. Which ones have color wheels, how many? Do
any of your fixtures have color mixing? What kinds of color modes can you
put your fixtures in (snap, split, crossfade, m-speed)? These are factors
that you should be aware of before building your color palette. This will
help you organize your palette.
Once you’ve figured out all of the color capabilities of your
fixtures you can start building your color palette based on your
discoveries.
Figure 7 illustrates my standard color palette for color mixing
units as well as color wheel units. The top 6 rows consist of my standard
60 color mixing colors and the 2 bottom rows encompass the color wheels. I’ll
organize my color-mixing palette in chromatic shades creating about 5
shades of each color of the spectrum. I’ll then organize my color wheel
colors below them in their own discreet rows.
When you build your color palette with color wheels, you should pay
close attention to the order of the wheel. For every wheel, you should
build that wheel’s white or open in the first slot of that row. The next
color on that row should increment 1 color up on that wheel. For instance
in figure 8, palette 81 white is the studio spot’s 1st color
in that row. If the very next color on the wheel would be yellow you
should record palette 82 as yellow. You should repeat this process until
you get to the end of the wheel. If you keep all of your wheels organized
like this, you will easily be able to tell the designer which color is
closest to the one you are currently in. This also helps you to determine
what colors you would go through if you had to crossfade to a color on the
other side of the wheel. The smoothest crossfade to a color on a color
wheel is usually to the one right next door to the current color you are
in. Contrasting colors can sometimes provide interesting color chases or
conversely, be an obstacle wheel trying to smoothly crossfade from one
color to another.
Figure 7

If your fixture has 2 or 3 color wheels, you should
palletize each wheel into its own row making sure that you record only the
values for that particular color wheel and do not include other color
parameters in your designated wheel’s palettes. This would yield 2 or 3
rows of color wheel palettes that you could freely overlap and mix other
colors from. When you do have more than one color wheel, you might want to
consider mixing some other colors from both wheels combined and recording
those colors in either a different row or into your color mixing palette.
This will make accessing those mixed colors much faster when trying to
recall them.
A couple of other variables to consider when building
your color wheel palettes are to be sure that you are in the correct mode
of the color wheel you are trying to palletize. Some color wheels have a
few modes such as a mode that only allows you to quick snap from one color
to another or one to gracefully roll from one color to another. Other
modes include the enabling of the speed or m-speed functions of that
color. These modes will exist in different ranges on that color wheel
channel. When I go about building my color palette, I usually record all
of my colors on the wheels in a mode that allows me to be able to roll
from one color to another with the fade time of the cue. If I want to snap
from one color to another, I can still do so, I just have to decrease the
fade time or speed for that individual cue. Recording your color wheel
colors in a mode that allows you to crossfade from one color to another
gives you the best of both worlds, not to mention the added ability to
roll into split colors.
A split color occurs when you move your color wheel to
a spot in between 2 colors. This can be a very interesting look. You may
find it very useful have a separate row just for color wheel split colors.
When you have more than one light with color wheels the
question arises as to whether or not you want to have several rows of
color wheel palettes, each for each wheel of each fixture. This is really
a subjective matter due to the pros and cons of each scenario. If you
merge all fixture type’s color wheel 1 wheels into the same row of
buttons, you will save room. One of the techniques used to conserve space
so that you don’t have to page around looking for colors or gobos, is to
merge all similar wheels between fixture types into the same row of
palettes. You would still adhere to the "recording of all wheel
palettes in slot order" convention. You would just need to be able to
label each button more that one color name. Some desks allow for more than
one line of text to be entered into a label. If this is the case you can
have each line of one of your merged color wheel palettes represent a
different fixture type. This way one row of color wheel palettes could
accommodate more than one fixture type so that multiple fixtures would
share the same palette button, saving you room. The downside to this
technique is when you are using active colors to select your fixtures. If
you have a couple of different instrument types in the same color palette
and that palette is a shared one with each fixture possessing it’s own
color, when you go to select one of those fixtures by its color, you will
select the other fixture as well. This can become frustrating. The
downside to recording your colors for each fixture type in their own rows
of palettes is that they can tend to take up much space. Paging around
looking for a color every time the designer asks for one can take a lot of
time.
One other color wheel possibility you should look out
for is for color wheel flashes. A color wheel flash occurs when you
quickly snap from one color to another similar color on the same color
wheel. White or some other light color must reside somewhere between the 2
other colors. This will produce a very bright and jaw dropping flash. When
you have several units cycling through these 2 colors very quickly, you
can produce some very energetic, lightning like chases, especially if
random groups offset the lights.
So far we’ve talked about color wheel palettes let’s
take a closer look at the color-mixing palette in figure 8.
Figure 8

Your color-mixing palette uses subtractive color mixing
to yield a large range of colors. Most color mixing systems use 3 dichroic
sets of variable leaves or disks in order to produce a color. These leaves
are colored cyan, magenta, and yellow, the 3 primaries of the subtractive
color mixing system. A combination of 2 of these leaves engaged to
completely interrupt the beam path will yield fire red, congo blue, and
green (very close to the subtractive color mixing systems secondary
colors). To create any other colors in the spectrum you can vary the
degrees of level given to each leaf which will consequently vary the
amount of dichroic filter interrupting the beam path. Most useable colors
reside within ranges of 1 leaf on its own or 2 leafs combined. Any more
than 2 leafs at once yield strange and dirty colors.
The first color mixing colors that I’ll record in my
color palette are the ones that are easiest to mix, the full primaries and
secondary colors. To do this, I’ll select my color mixing fixtures and
the first color I’ll record is full unadulterated magenta. I’ll record
this color in the top right button of my screen. From there, I’ll roll
in the cyan leaf in addition to the magenta. Any guesses which color this
might mix? If you said congo you were correct. I’ll record the congo
just under the magenta. Next I’ll completely roll out the magenta leaf
and leave only the cyan leaf to be recorded. I’ll record cyan under the
congo. Now I’ll add the yellow on top of the cyan which will mix a
green. I’ll record the green just under the Cyan. If I take out the cyan
leaf, I’ll leave only the yellow to be recorded under the green. This
leaves me with just one more combination to record, which would be yellow
plus magenta. This would mix a fire red. If you take a look at figure 8
you can see how the colors line up on the right side. From top to bottom
wee have magenta, congo, cyan, green, yellow, and fire. To the left of
these colors I’ll create about 5 lighter shades of each hue. When you
combine 2 leafs such as cyan and yellow to mix a green, if you take the
cyan out about 40% you will yield more of a yellow green or chartreuse.
Instead, if you take out the yellow leaf 40% you will yield a blue green
or turquoise. This demonstrates that with every combination you can have 2
possible hues of that color. When I organize my color palette, I’ll
separate these 2 hues into 2 areas of the same row of palettes as
illustrated in figure 8.
I’ll organize my color-mixing colors from darkest to
lightest going left. It’s important that whatever organizational
technique you come up with, you group similar shades of color together
from darkest to lightest. When a designer asks for a color they rarely ask
for it be the number of your palette, instead they’ll say "give me
a blue-green". It’s then up to you to supply them with a
blue-green. If they want a different blue-green, they’ll usually give
you some indication as to whether they want a more or less saturated one
or they’ll simply say "lighter" or "darker" and
sometimes "bluer" or "greener". If your colors are
organized chromatically and from darkest to lightest, it will be easy for
you to keep up and finally produce the exact color the designer is looking
for.
Beams
Your beam palette is where you keep all of your gobos, different iris
sizes, frost level, strobe levels, zoom, and any other parameter that may
fall into the beam parameter group. Like the color palette, you should
know the capabilities of your fixtures beam characteristics inside and out
before you determine to how to best create and organize your beam palette.
Gobo, prism, frost and lens wheels can each have different modes residing
within the ranges of their parameters. It’s up to you to find out what
these modes are and to decide which modes of that parameter you are going
to palletized.
Figure 9 illustrates the technique I use to lay out my beam
palette. As you can see, all of my gobo wheel’s opens, and my strobe,
iris, frost stops and clears all line up in a column on the left side of
the screen. Each wheel as well as each parameter type has its own
dedicated row of palettes starting with the first slot on those wheels.
Starting with beam 1, I record an "open all" beam palette.
This enables me to quickly open all the parameters within the beam group
of whatever fixtures I’m working with. Next to the open all, I’ll
build an Iris open and closed as well as a couple beam sizes. If the
instruments I’m working with have a lens focus or zoom parameter, I’ll
include that information into my iris palette so that my iris looks will
always have a crisp edge to them. On that same row, I’ve recorded a
strobe open and closed as well as some preset strobe levels. Notice how I
separated the strobe palettes from the iris palettes. If you have the
space to play with, separating 2 palette types on the same row will help
you to distinguish them from one another.
Figure 9

The next row down is where I’ll palletize my 1st gobo
wheel. Like color wheels, I’ll build my gobo wheel palettes in slot
order starting with open. With gobo wheels, you might want to include lens
focus and if your fixtures possess it, zoom. If you do include lens focus
and zoom, your gobos will always be recalled sharp. If you want more
subtle textures you can then throw them into a racked lens focus preset.
It’s often that your fixture’s lens focus and zoom parameters will be
slightly off from fixture to fixture. Tuning each fixtures lens focus and
zoom to every gobo and recording those values in with the gobo palette
will insure that all your gobos will be the same sharpness when their
palettes are accessed. If your fixtures possess more than 1 gobo wheel,
you should build separate rows of gobo palettes for each wheel as
illustrated in figure 9.
If your fixtures posses rotating gobo wheels it’s important that you
palletize different rotation speeds. Be sure you only record the
rotational rate parameter into your palette, this way you’ll be able to
freely combine the palettes for your gobo wheel(s) with your rotational
rate to yield different speeds of rotation. When you build your rotating
gobo or speed palette (whichever the channel responsible for direction of
rotation exists), it may be more interesting to rotate your gobos in
counter-opposing directions. I’ve found this contrast to be more
visually appealing than the standard uni-directional gobo spin.
Other palettes to build include a row for frost levels, prism wheels,
different zoom sizes, and lens focuses. Once you understand the logic
behind building wheel type palettes such as gobo or color wheels, you can
apply that logic to a myriad of palette types.
Putting it all together
Once you’ve taken the time to build and organize your palettes,
building looks becomes so much easier and quicker to accomplish. It’s
now only a matter of assembling these pre-build elements together and
recording your picture as a look. The better your organization, the
quicker you’ll be at accessing these elements. Let’s take a glance at
a few lighting looks to better understand how these palettes relate to a
show. All of these looks were created with the palettes in the article.
Figure 10

In this look (figure 10), I started upstage with the studio
colors washing the set. I added the circle studio colors to the stage in a
center wide focus and colored them congo. Added to this were the floor and
set Studio Colors in the floor fans position. They were colored with the
loving amber color mixing color on the color palette. Finally I selected
the B rear, E foh truss, and pod Studio Spot groups and put them in the
shatter gobo on the beam palette. I put the B and E trusses in the house
positions and the pods into the blitz positions and was finished. It took
about 2 minutes to create this look.
Figure 11

The first thing I did to create this look (figure 11) was
selected the B rear truss studio spots and put them into the set wash
position, lava gobo, light blue color wheel. Next I added color to the
circular trusses by selecting the all circle colors groups and putting
them in the toners position then coloring them congo. I then selected the
All Circle Spots group and put them into a Spiral position. Once I’ve
added the pod spots group and put them in to the high out position, I’ll
re-select the circles along with the pods and color and gobo them at the
same time.
Figure 12

In this look (figure 12), the Side studio colors group was
selected and put into the Shin Wash position. Added to this was the Set
Studio Colors group in the down center position. Both of these groups were
colored green. The floor Spots group was then put into the floor crosses
position and colored yellow then put in the Blocks gobo. To add some top
light, I selected the All circle Colors group and put them in the 3 points
position. To finish the look, I colored them lav.
As you can see, even the most complex looks are comprised of these
simple elements known as palettes, presets, and libraries. If you
understand how to create palettes and organize them into a sensible
interface, you will be able to assemble even the most complex of looks.
Add timing, effects, and a cue structure to your knowledge and you’ll be
on your way to programming a show.